About This Game The Woods: VR Escape the Room is a roomscale-based, escape the room adventure game. After a walk in the woods, you find yourself locked in a swaying cage above the forest floor, with no recollection of how you got there. Discover the mysteries this forest has to offer. Solve puzzles, decipher ancient texts, and uncover the mystical secrets hidden within these woods for many years.Complete immersion with roomscale gameplay:The Woods: VR Escape the Room was designed to accommodate the minimum roomscale requirements for VR. Using redirection, moving platforms, and physics based interactions, The Woods: VR Escape the Room is a completely immersive game from start to finish. No teleporting or artificial locomotion.Features:Use objects, clues, and the environment around you to solve puzzles, reach distant objects, and decipher ancient languages. Full room-scale gameplay designed to take full advantage of the HTC Vive. No teleporting or artificial locomotion to provide the most immersive experience possible. (based on minimum roomscale requirements).Professional voice acting, beautiful ambiance, and custom made soundtrack deliver a unique and high quality experience.Beautifully crafted world and realistic visuals with the power of Unreal Engine 4™. Available for Arcades on SpringboardVR 7aa9394dea Title: The Woods: VR Escape the RoomGenre: Adventure, Indie, StrategyDeveloper:Blue Entropy StudiosPublisher:Blue Entropy StudiosFranchise:VR Escape the RoomRelease Date: 4 Apr, 2019 The Woods: VR Escape The Room Activation Key Generator the woods vr escape the room. the woods vr escape the room walkthrough 7\/10Looks great, but doesn't make a massive amount of narrative sense. Also, I completed this in 20 minutes.. For gameplay and hints:https:\/\/www.youtube.com\/watch?v=NXln4ydDXoQHere's the basics:- Short, can beat it in about 20 minutes- Really cool environment in the first few sections, but can cause slowdown with all the foliage and effects- You leave that cool environment for a boring cave quickly- The main mechanic in the cave section is clunky and doesn't feel good- Nothing to difficult, just frustrating at partsIf the first section was the basis for the game, I'd be down to recommend. But the bulk is spent in a cave with lame mechanics. That, plus a really short amount of content, means I can't recommend it.. Good price for a decent puzzle game. There are multiple "rooms". I'm currently stuck in the cavern room. The environments are very well done, and the immersion is quite good. I don't know how long the game is, but since I bought it on sale, what I've seen so far makes me recommend it. Even though I'm not a big fan of puzzle games, I like it for the experience of the creepy (but not very scary) settings.. I'm so confused. I have taken to the internet to find out if this game is really only 10 minutes long or if I'm missing something.First time booting it up i got stuck on the second scene. I probably spent 20 minutes searching through everything to see what I was missing. I decided that something must be wrong, so I restarted the game and sure enough there were significant key items that never loaded the first time around. The actual game took probably 10 minutes tops, then the screen went white for another 2 minutes before the "You escaped" showed up. Very very confused if that was the full game or I just glitched to the end or something.At least it was cheap.... Q\/A I have been been in this cage every day since I purchase this game. Is there a way out? I been on youtube looking for a video for answers.... Team17 - 100th Game Celebration: With the release of PLANET ALPHA on 4th September 2018, Team17 will have released 100 games! This landmark includes games developed and/or published here at Team17, ranging from our early Amiga days with the likes of Alien Breed, Body Blows and Project X, through the explosion in popularity of the Worms series, our work-for-hire period on franchises like Lemmings and Leisure Suit Larry right through to the modern age and our indie games label featuring The Escapists, Overcooked and Yooka-Laylee!https://youtu.be/CfGBMGPl_5sOur celebration begins today with the retrospective video above, as well as a new trailer for PLANET ALPHA, available to pre-order now with a 10% discount!There's more to come too! Keep an eye on Team17's Facebook[www.facebook.com] and Twitter channels for more activities throughout the year, including behind-the-scenes retropspectives, competitions and fun with friends!What's your favourite Team17 game of all time? Why not join us in the official Team17 Discord[discord.gg] server and let us know?. New update for demo users ONLY: 0.1.18856: Hi everyone,The demo build of Aven Colony (previously made available via a PC Gamer key giveaway and the Alienware Indie Game Challenge) had an issue where it was impossible to see saved games in sandbox games.This bug did not exist in the beta itself and only happened in the demo.It is now fixed with update 0.1.18856.. Aven Colony post-launch update #12 is now live!: Hi everyone!We've been hard at work this week on some big optimizations to Aven Colony, especially with large colonies. We've been focusing on improving frame rates and reducing load times.Although we're mostly focused on the huge new features we're planning for Content Drop 2, these changes improve performance significantly and we felt we should get them into your hands ASAP.Changes in this version:. Content Drop 3 now available, including Governor Perks, 3 new Challenge maps, 3 new Sandbox maps, + more!: Hi everybody! Aven Colony content drop 3 is now live! We've made a new video available to explain the new features; please check it out here:https://www.youtube.com/watch?v=zX6wBxJUWlQhttps://www.youtube.com/watch?v=zX6wBxJUWlQHere's a detailed list of the major new features and changes:Major Changes. Post-Launch Update #8 now live - optimizations for large colonies (1.0.20802): Cerulean Vale colony courtesy of user AnnothekHi everyone!I'm happy to say that we've made huge progress toward Content Drop 1 over the last week, and we expect to deliver it sometime in the next 2-4 weeks for sure.While working on all of those exciting as-yet-unannounced new features, we saw a few opportunities to improve performance and address some player feedback, and we felt we should put this update in your hands ASAP.Changes in this update:. Post-Launch Update #7 now live - tweaks & optimizations (1.0.20712): Hi everyone!As we work toward the upcoming Content Drop 1 (due sometime in the next 3-5 weeks), we saw a few opportunities to improve performance and address some player feedback.We felt it better to update the game ASAP with these changes so that you could start seeing the benefits immediately rather than asking you to wait for Content Drop 1.Changes:. Coming Soon: NVIDIA Ansel support for 360-degee screenshots: [www.facebook.com]Hi all! Just a quick note to say that we've added support for NVIDIA Ansel (http://www.geforce.com/hardware/technology/ansel) to support panoramic screenshots in Aven Colony!You can find a fully interactive version of this shot at Mothership's Facebook page here: https://www.facebook.com/MothershipEntertainment/posts/1996865030541698:0Follow us on Facebook and Twitter, where we'll be posting many more 360-degree screenshots of Aven Colony over the next few weeks!Paul. Post-Launch Updates #5 and #6 now live - tweaks and tuning changes (1.0.20618): Hi everyone!Post-launch update #5 is now live. This update includes tons of tweaking and tuning, much of it based on player feedback.Keep in mind, we're simultaneously working toward Content Drop 1, which will add several new buildings to the game. We're dying to announce it! Stay tuned ... we expect Content Drop 1 sometime in the next 3-6 weeks.Improvements:
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